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June 2013

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Fantasy RPG Class Test Results

Wondering how and why you got a particular result on the Fantasy RPG Class Test? Then you've come to the right place!

Final Classes:
warrior monk magician sage slayer thief
WARRIOR Samurai Master Odin Warrior Rune Knight War Paladin Dark Warlord Star Lancer
MONK Warrior Monk Godhand Spell Hand Shaolin Guru Death Hand Shadow Hand
MAGICIAN Battle Warlock Rune Master Prime Wizard Grand Diviner Dark Magus Assassin Mage
SAGE Arch Druid Silver Hand Grand Bishop Holy Sage Dark Shaman Sound Weaver
SLAYER Fenrir Knight Demon Hunter Dragon Master Witch Hunter Abyss Knight Spirit Reaper
THIEF Silent Wanderer Night Walker Ninja Master Ninja Sennin Dark Rogue Night Blade

The Test Variables
So how is each class specifically determined by the test? Well, the test scores you on a variety of variables, but right now there are only six main variables that concern us: Strength, Bloodlust, Intelligence, Spirit, Vitality, and Agility. By now, you've probably guessed that each of these six main variables correspond directly to each base class, Warrior [Wa], Slayer [Sl], Magician [Ma], Sage [Sa], Monk [Mo], and Thief [Th] respectively.
So how do you gain points in each of the six variables? Below you will find each of the six main variables along with an explanation of how to gain points in that area:

Strength (Warrior) [Wa]

Strength represents your overall physical strength and your honor in battle. To gain points in Strength and pursue the path of the Warrior, you must improve your swordsmanship and preserve your integrity on the battlefield.

Bloodlust (Slayer) [Sl]

Bloodlust represents your thirst for blood, battle and death, your dark magic abilities, and your summoning abilities. To gain points in Bloodlust and pursue the path of the Slayer, you must gain a thirst for blood and train yourself in dark magic.
[Slayer Summons]
Summons SLAYER
(SLAYER base class)
(slayer subclass)
Warrior Legendary Beasts and Blades Warriors, Soldiers, and Armies
Monk Legendary Demons Dark Beasts
Magician Legendary Elemental Dragons Elemental Golems
Sage Legendary Undead Sorcerers Ghosts and Ghouls
Slayer Legendary Creatures of Pure Darkness and Shadow
Thief Legendary Dark Sirens Traps, Bombs, and Hazards

Intelligence (Magician) [Ma]

Intelligence represents your offensive magical power and overall skill with elemental magic. To gain points in Intelligence and pursue the path of the Magician, you must improve your knowledge and skill with offensive elemental magic.
[Elements Chart]
(Normal Elements)
(Special Elements)
The Warrior Elements Metal Wood
The Monk Elements Earth Moon
The Magician Elements Lightning Time
The Sage Elements Water Light
The Slayer Elements Fire Darkness
The Thief Elements Air Sound

As you can see, the elements that characterize the Magicians are the ones that are arguably the most deadly and dangerous, Lightning and Time, and this makes sense considering that Intelligence represents offensive magic power.

Spirit (Sage) [Sa]

Spirit represents your defensive magic power, healing abilities, and light magic power. To gain points in Spirit and pursue the path of the Sage, you must act peacefully, aid anyone you can, and improve your light magic skills.
[Elements Chart]
(Normal Elements)
(Special Elements)
The Warrior Elements Metal Wood
The Monk Elements Earth Moon
The Magician Elements Lightning Time
The Sage Elements Water Light
The Slayer Elements Fire Darkness
The Thief Elements Air Sound

Vitality (Monk) [Mo]

Vitality represents your physical defensiveness, your overall energy and life force, your desire to protect others, and your martial arts and close combat abilities. To gain points in Vitality and pursue the path of the Monk, you must harness the energy within your body to improve your transformation skills and combat skills and to defend the weak.
[Monk Transformations]
Transformations MONK
warrior (Metal/Wood) Silver Simian
monk (Earth/Moon) Golden Wolf
magician (Lightning/Time) Mystic Qilin
sage (Water/Light) Dragon Turtle
slayer (Fire/Darkness) Dark Ifrit
thief (Air/Sound) Twilight Raven

Agility (Thief) [Th]

Agility represents your speed (physical and mental), cunning, dexterity, sneakiness, and stealthiness. To improve your Agility and pursue the path of the Thief, you must practice being deceitful, learn to conceal yourself in shadow, and improve your overall slyness.

In order to achieve one of the final Stage 3 classes your highest variable must reach at least 40% and your second highest variable must reach at least 25%. For example to achieve the Grand Diviner class (MAGICIANsage), your Intelligence should be at least 40% and your Spirit should be at least 25%.
You can also reach at least 60% in one single variable with all other variables being much lower. For example to achieve the Samurai Master class (WARRIORwarrior), your Strength should exceed 60% while all your other stats should probably not exceed around 30%.

That just about covers everything you need to know about the first 36 Normal Classes!

Click below for more info about the Additional Classes:
Special Classes
Mixed Classes

Hero Classes
Demigod Classes

Did you enjoy the beautiful artwork in the test? Click here to find out more about the artists and images!

CHECK BACK soon for more updates about the Fantasy RPG Class Test. This post will contain more detailed descriptions in the future!
MORE INFORMATION will be posted soon about the test, so check my journal for new entries!
QUESTIONS OR COMMENTS??? If you have any questions about the test or you would just like to know more about some aspect of it, leave a comment or question! I will reply as soon as possible :)

The Fantasy RPG Class Test --- What powers and abilities lie deep within your soul? Train with a master and embark on a journey to find out!



Thank you for adding this! If you hadn't I probably would have gone through trying to figure out the point value for each question. Love the quiz, one of the most unique and well written ones I've seen.
I'm happy this was helpful for you and glad you enjoyed the test!! :)


Matt K

Wow! Great post! Can't wait to hear MORE behind the mechanics of this test. I've taken it countless times because this seems to be the only really good sophisticated test out there.


Too bad you stopped updating this. I was looking forward to hearing more. Hope you're okay.
Sorry I haven't been updating! I've been really busy recently, but I'll make sure to get out an update by the end of the month :)


Thank you for not only adding the mixed classes, but I enjoyed the way you have redone this entry. Wonderful quiz.
thank you so much! glad you enjoyed it :)



Shame you haven't updated it recently. Really wanted to know how the Demi-God classes work. Because I want to know how I got the Wizard that can control Aether magic (forgot the name of it.) Thanks!

Re: Demi-God

Hey there! I'm actually working on designing a video game around the classes, so I haven't really had time to put out more information about the classes! Hopefully as I start finishing up the game, I can release more information. December 2015 is the projected release date for the game :)


Best quizz around

Personally, I find most quizz around the internet boring and shallow, but yours is BY FAR the best quizz I've ever seen. Extremely detailed, fun, very precise and with a beautiful desing, I got so impressed with this quizz I really wanted to get deeper into this game, really like the Idea and the concept of the game choosing your class based on your awnsers would be amazing, though it would have to be shorter. Anyway I really hope more updates and I hope the game really comes out. Good Luck and Congratulations!

Re: Best quizz around

Thanks so much!!! :)
The game is not going to have any questions. Instead, it will analyze your personality based on your choices and actions within the game world. So throughout the game, your personality is constantly being evaluated.

Bes Quizz Around

Hey I checked this quizz some months ago and loved it! I heard you were making a game so I came here to check how things were going with it, really hope it does come out!

Re: Bes Quizz Around

I'm just starting to code the game, so it's still in the early stages of development. I'm also working on building a team to help me with the game!
It could be about three years before the game launches, but it's going to have a lot of really cool features. Hopefully it will be awesome!

Great quiz, but..

The quiz was interesting and great. With cool BGM and scenarios. The only downside for me was that I mostly picked light, dark, and time based answers, and only one sound based answer, but I got the Sound Weaver.

Re: Great quiz, but..

Hey thanks!!
I think what probably happened is that your dark answers overwhelmed your time answers. A lot of the dark answers you chose must have given you high amounts of Agility. Spirit was of course your most dominant variable, so the combination of SPIRITagility gives you the Sound Weaver. The dominant class of the Sound Weaver is SAGE while it's subclass is thief.
You were actually very close to getting the Grand Bishop, master of time. For the Grand Bishop, the dominant variable is also SPIRIT (which again corresponds to the SAGE class) but the second highest variable is Intelligence (which corresponds to the Magician class). So the Grand Bishop is a SAGEmagician.
Hopefully that gives you more insight into why the test generated your particular result. The test is of course not perfect, and I am always working hard to make things as accurate as possible :)


Creator class

Is it even possible to acquire the "Creator" class or is that specific to you, the quiz creator?

Re: Creator class

Hey good question!

I originally intended people to have to "cheat" to get the Creator. But this didn't work out exactly as I hoped :( You sort of had to figure out how to manipulate the stats in your result. You can still sort of do it this way, but again it's not exactly the way I wanted it.

So I also made a real way to get it. It requires a very specific set of answers. But even I don't know off the top of my head what those answers are haha!