Fantasy RPG Class Test Results
Wondering how and why you got a particular result on the Fantasy RPG Class Test? Then you've come to the right place!
The Test Variables
So how is each class specifically determined by the test? Well, the test scores you on a variety of variables, but right now there are only six main variables that concern us: Strength, Bloodlust, Intelligence, Spirit, Vitality, and Agility.
So how do you gain points in each of the six variables? Below you will find each of the six main variables along with an explanation of how to gain points in that area:
Strength represents your overall physical strength and your honor in battle. To gain points in Strength, you must improve your swordsmanship and preserve your integrity on the battlefield.
Bloodlust represents your thirst for blood, battle and death, your dark magic abilities, and your summoning abilities. To gain points in Bloodlust, you must show a thirst for blood and train yourself in dark magic.
Intelligence represents your offensive magical power and overall skill with elemental magic. To gain points in Intelligence, you must improve your knowledge and skill with offensive elemental magic.
|ELEMENTS||(Earthly Elements)||(Heavenly Elements)|
Spirit represents your defensive magic power, healing abilities, and light magic power. To gain points in Spirit, you must act peacefully, aid anyone you can, and improve your light magic skills.
|The Warrior Elements||Metal||Wood|
|The Monk Elements||Earth||Moon|
|The Magician Elements||Lightning||Time|
|The Sage Elements||Water||Light|
|The Slayer Elements||Fire||Darkness|
|The Thief Elements||Air||Sound|
Vitality represents your physical defensiveness, your overall energy and life force, your desire to protect others, and your martial arts and close combat abilities. To gain points in Vitality, you must harness the energy within your body to improve your transformation skills and combat skills and to defend the weak.
|strength (Metal/Wood)||Silver Simian|
|vitality (Earth/Moon)||Golden Wolf|
|intelligence (Lightning/Time)||Mystic Qilin|
|spirit (Water/Light)||Dragon Turtle|
|bloodlust (Fire/Darkness)||Dark Ifrit|
|agility (Air/Sound)||Twilight Raven|
Agility represents your speed (physical and mental), cunning, dexterity, sneakiness, and stealthiness. To improve your Agility, you must practice being deceitful, learn to conceal yourself in shadow, and improve your overall slyness.
In order to achieve one of the final Stage 3 classes your highest variable must reach at least 40% and your second highest variable must reach at least 25%. For example to achieve the Grand Diviner class, your Intelligence should be at least 40% and your Spirit should be at least 25%.
You can also reach at least 60% in one single variable with all other variables being much lower. For example to achieve the Samurai Master class, your Strength should exceed 60% while all your other stats should probably not exceed around 30%.
That just about covers everything you need to know about the first 36 Normal Classes!
Click below for more info about the Additional Classes:
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CHECK BACK soon for more updates about the Fantasy RPG Class Test. This post will contain more detailed descriptions in the future!
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The Fantasy RPG Class Test --- What powers and abilities lie deep within your soul? Train with a master and embark on a journey to find out!